Cooool Game ! I enjoyed the level design and how it was connected with the puzzle challenges in each level. However , I do think that the time it takes to get to the "Oh , I get it " moment might be longer than it should be because of the shortfall in the communication design of the game. While I managed to quickly get whats going on, that could have been accelerated by using more readable mechanic communicators like the wasd movement as well as using spikes or something to symbolize avoiding the walls. The quotes really helped distract the player from the constant beeping sounds each time you make a move. But cool stuff!!
Thank you for the feedback! I'm glad you enjoyed the level design and the puzzle challenges. I appreciate your insights on the communication design; I'll work on making the mechanics more intuitive and clearly communicated to enhance that "Oh, I get it" moment. Adding more readable mechanic communicators like WASD movement and using spikes to symbolize wall avoidance are great suggestions. I'll also consider adjusting the sound design to ensure it's not too distracting. Thanks for the detailed feedback—it really helps!
I kept accidentally killing the little box guy at first but I quickly was able to pick up on the game mechanics. I actually enjoyed this, especially the quotes. They gave me a good laugh so thank you! :)
Thank you so much for playing! I'm glad you enjoyed the game and the quotes. It's great to hear that you quickly picked up on the mechanics and had fun with it. Your feedback means a lot to me! 😊
Nice simple concept :) I enjoyed the puzzle aspect. I disliked the beep everytime I moved the 'player character'. Some BGM would nicely lift the vibes :)
I'm glad you enjoyed the puzzle aspect! It sounds like the beep sound might have been a bit distracting. Replacing it with a softer sound or removing it altogether could enhance the experience. Adding some background music is a great idea to make the game more engaging and lift the overall vibes.
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Cooool Game ! I enjoyed the level design and how it was connected with the puzzle challenges in each level. However , I do think that the time it takes to get to the "Oh , I get it " moment might be longer than it should be because of the shortfall in the communication design of the game. While I managed to quickly get whats going on, that could have been accelerated by using more readable mechanic communicators like the wasd movement as well as using spikes or something to symbolize avoiding the walls. The quotes really helped distract the player from the constant beeping sounds each time you make a move. But cool stuff!!
Thank you for the feedback! I'm glad you enjoyed the level design and the puzzle challenges. I appreciate your insights on the communication design; I'll work on making the mechanics more intuitive and clearly communicated to enhance that "Oh, I get it" moment. Adding more readable mechanic communicators like WASD movement and using spikes to symbolize wall avoidance are great suggestions. I'll also consider adjusting the sound design to ensure it's not too distracting. Thanks for the detailed feedback—it really helps!
I kept accidentally killing the little box guy at first but I quickly was able to pick up on the game mechanics. I actually enjoyed this, especially the quotes. They gave me a good laugh so thank you! :)
Thank you so much for playing! I'm glad you enjoyed the game and the quotes. It's great to hear that you quickly picked up on the mechanics and had fun with it. Your feedback means a lot to me! 😊
Nice simple concept :) I enjoyed the puzzle aspect. I disliked the beep everytime I moved the 'player character'.
Some BGM would nicely lift the vibes :)
I'm glad you enjoyed the puzzle aspect! It sounds like the beep sound might have been a bit distracting. Replacing it with a softer sound or removing it altogether could enhance the experience. Adding some background music is a great idea to make the game more engaging and lift the overall vibes.
i really appreciate your feedback.